![]() ![]() He requires Darkwood tribes under his wing getting himself a variation of the God of Darkwood, beloved and well known by tranquil natives and trappers, and dreaded and hated by anyone who would endanger the tranquility between reds and whites. Moving his shack to an island surrounded by quick-sánd in a márshy area of Darkwood Woodland, Zagor starts his work as a peacemaker. He will be a type of avenger continually prepared to side with the weakened and the oppressed, whether red, whitened or black, whoéver they may be. Fitzy instructs him how to make a dangerous tool out of á hatchet, and whén he can be old plenty of to meet this he finds out that his dad got himself slaughtered many Indians, and the child's understanding of the reIativity of the principles of good, nasty and justice compels him to change himseIf (with his accompIices the Sullivans, á household of acrobats who are usually his image makers) into Za-Gór-Te-Nay, reduced as Zagor. Used in by thé middle-aged trappér nicknamed 'Wandering Fitzy', the son expands up with only one thought on his thoughts: revenge. Kid of an military official heading off to live as a pioneer and trapper in the jungles of the north-east, Patrick Wilding sees his mothers and fathers expire at the fingers of a music group of Abenaki Indians, brought by Salomon Kinsky. Zagor fights to preserve peacefulness over all his territory, defend the American indian tribes and pursuit down crooks. Though the authors do not mention exact schedules, Zagor can be supposed to become energetic during the first fifty percent of the 19th century, or around 1825-1830. His name Zagorcomes from its Indian native name 'Za-Gor Té-Nay', whose imaginary meaning can be 'The Spirit with the Hatchét'. He is usually a traditional western character living in a woodland named Darkwood, situated in Pa, north far eastern United Expresses. ![]() ![]()
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